This page lists every article in the “Interface” category.
Most people shouldn't need to see or think about URLs.
Thoughts on the new user interface style and aesthetics of iOS 7.
The ongoing debate about skeuomorphism in software interfaces misses the point.
My years of experience in creating reusable components distilled into 25 rules.
An open source iOS GUI component providing pop-up tile-based menus.
Thoughts on a recent misguided concept for layered window management on iPad.
A discussion of an increasingly-prevalent UX aesthetic that appeals to me on touch-screen devices.
Using a 3rd generation iPad as a Mac HiDPI Retina Display, via Air Display
A template for an iPad 3 Lock Screen image, showing your contact information.
A brief review of Sony's new PlayStation Vita portable gaming system, with screenshots.
How to export Photoshop artwork as PDFs, compress the PDFs, and use them in iOS apps.
Tips on how app and web developers can help graphic/UI designers.
Tips on how designers can help app and web developers, including practising good Photoshop hygiene.
I'm giving away 3 copies of the iPhone User Interface Cookbook, via Packt Publishing.
A discussion of why copying another product is actually more difficult than innovating.
A rewritten version of Adobe's announcement about the end of mobile Flash Player.
User experience issues with On/Off switch implementations.
A progressive set of UI/UX mockups of my iPhone speed-dial app, Favorites.
Pie (circular, radial) menus implemented on iOS, for the iPad. A touch screen user experience concept implemented, with screenshot and video.
Using keyboard shortcuts and the Favorites Bar in Mail on Mac OS X 10.7 Lion to quickly and easily open mailboxes and move messages.
How to restore most of Mac OS X Snow Leopard's Spaces functionality on 10.7 Lion, including keyboard shortcuts, multiple Spaces and pinned apps.
Using the new regular expressions based Find Patterns in TextEdit on Mac OS X 10.7 Lion.
Using Quick Look previews in the Spotlight menu in Mac OS X 10.7 Lion.
The difference between native mobile apps and web apps, and the additional user experience cost of not being native.
How to rename the color flags in Mail on Mac OS X Lion.
An essay on the desire to keep a system as close to its factory specification as possible, and which apps demand too much compromise.
How to implement VoiceOver accessibility support in iPhone and iPad apps to help visually impaired users. The importance of accessible technology.
A multi-touch user experience and user interface concept for tools attached to each finger of the hand, for painting and other canvas apps.
Open source iPad split view replacement for iOS, including portrait and landscape configurations, draggable splitters, and much more.
A notation system using symbols to describe multi-touch gestures like tap, swipe and rotate. Includes Photoshop and Illustrator shapes and a glossary.
Open source code, screenshots and videos showing how many simultaneous touch events the iPad supports - it goes up to eleven.
The tendency of engineers to include configurable functionality in apps, when a non-configurable option suiting the majority of users would be better.
The theory, design concepts and metaphors behind iPad user interface and user experience. How to look and behave like a proper iOS application.
A discussion of the user interface and user experience design decisions in Favorites, my speed dial app for the iPhone.