This page lists every article in the “Software” category.
Screen size isn't a limiting factor for productivity, with the right tools.
The tools and accessories I use for writing; both software and physical.
A discussion of an increasingly-prevalent UX aesthetic that appeals to me on touch-screen devices.
Piracy isn't a consumer problem; it's due to the closed-mindedness and greed of the industry.
Thoughts on sleazy and disrespectful entry methods for promotions and competitions.
A letter to a formerly beloved OS X text editor, upon bumping into its long-awaited 2.0.
Why you should feel free to develop your app for the newest version of the operating system only.
User experience issues with On/Off switch implementations.
A progressive set of UI/UX mockups of my iPhone speed-dial app, Favorites.
How to install and run Mac OS X 10.7 Lion, and Windows 8, in VMware Fusion 4. Includes screenshots.
Pie (circular, radial) menus implemented on iOS, for the iPad. A touch screen user experience concept implemented, with screenshot and video.
How to simulate various network conditions using Mac OS X 10.7 Lion.
Using the new regular expressions based Find Patterns in TextEdit on Mac OS X 10.7 Lion.
Using Quick Look previews in the Spotlight menu in Mac OS X 10.7 Lion.
The difference between native mobile apps and web apps, and the additional user experience cost of not being native.
How to rename the color flags in Mail on Mac OS X Lion.
The importance of contributing to your field of interest with new work and ideas, rather than simply extracting money from the system.
An essay on the desire to keep a system as close to its factory specification as possible, and which apps demand too much compromise.
How to implement VoiceOver accessibility support in iPhone and iPad apps to help visually impaired users. The importance of accessible technology.
A multi-touch user experience and user interface concept for tools attached to each finger of the hand, for painting and other canvas apps.
Open source iPad split view replacement for iOS, including portrait and landscape configurations, draggable splitters, and much more.
How to create an app product web site that encourages users to download, try and buy the software. Common mistakes and how to avoid them.