This page lists every article in the “user experience” category.
A discussion of why copying another product is actually more difficult than innovating.
A rewritten version of Adobe's announcement about the end of mobile Flash Player.
User experience issues with On/Off switch implementations.
A progressive set of UI/UX mockups of my iPhone speed-dial app, Favorites.
Pie (circular, radial) menus implemented on iOS, for the iPad. A touch screen user experience concept implemented, with screenshot and video.
Using keyboard shortcuts and the Favorites Bar in Mail on Mac OS X 10.7 Lion to quickly and easily open mailboxes and move messages.
How to restore most of Mac OS X Snow Leopard's Spaces functionality on 10.7 Lion, including keyboard shortcuts, multiple Spaces and pinned apps.
Using the new regular expressions based Find Patterns in TextEdit on Mac OS X 10.7 Lion.
Using Quick Look previews in the Spotlight menu in Mac OS X 10.7 Lion.
The difference between native mobile apps and web apps, and the additional user experience cost of not being native.
An essay on the desire to keep a system as close to its factory specification as possible, and which apps demand too much compromise.
How to implement VoiceOver accessibility support in iPhone and iPad apps to help visually impaired users. The importance of accessible technology.
A multi-touch user experience and user interface concept for tools attached to each finger of the hand, for painting and other canvas apps.
Open source iPad split view replacement for iOS, including portrait and landscape configurations, draggable splitters, and much more.
A notation system using symbols to describe multi-touch gestures like tap, swipe and rotate. Includes Photoshop and Illustrator shapes and a glossary.
The tendency of engineers to include configurable functionality in apps, when a non-configurable option suiting the majority of users would be better.